
Team Liquid бить Team Heretics 2-0 in the opening week of VCT EMEA Stage 2. Liquid won Breeze 14-12 in overtime. They then won Ascent 13-10. Liquid won 27 rounds and Heretics won 22, giving Liquid a plus-five margin.
nAts returned to the Liquid lineup and recorded 42 kills with 33 deaths. He produced the team’s largest positive kill difference. Team Heretics had the two highest individual ratings in the server. Liquid still converted more late rounds and avoided a third map.
Breeze stayed open until the overtime finish
Team Liquid выбранный Breeze and pushed the map beyond regulation. Heretics led the first half 10-2. Liquid answered with ten defensive rounds and levelled the score at 12-12. Liquid then won both overtime rounds and completed the 14-12 comeback.
The first half and second half produced opposite scores. Liquid changed a ten-round deficit into a level map. The final two rounds stopped Breeze before a second overtime cycle.
Heretics did not lose because their leading players lacked impact. RieNs finished the series with 42 kills and a 1.23 rating. Boo recorded 40 kills, 22 assists and a 1.24 rating. Their production kept the first map level through 24 rounds.
Breeze lasted 63 minutes and 46 seconds. Heretics won ten attacking rounds before the switch. Liquid matched that number while defending during the second half.
RieNs привел Breeze with 25 kills and only 19 deaths. nAts answered with 26 kills for Liquid. trexx added 21 during the same map.
Liquid reached overtime after winning round 24. They then took one attacking round and one defensive round. Heretics never received another chance to extend the map.
Heretics chose Ascent, but Liquid closed it 13-10
Heretics selected Ascent после Breeze loss. Liquid led the first half 7-5. They added six rounds after the side change and closed the map 13-10.
Liquid’s five-player output was more even than the final rating order suggests. Four Liquid players reached at least 35 kills across the series. That spread helped them protect the narrow first-half lead.

Heretics needed Ascent to force a decider. They again found enough entries to keep the score close. However, their round conversion did not match the recorded damage. Liquid reached 13 first and ended the match before Heretics could create another overtime.
Ascent lasted 50 minutes and 45 seconds. Liquid won seven attacking rounds before halftime. Their six defensive rounds completed the 13-10 result.
Boo зафиксировал 23 убийств Ascent and led the map rating. Liquid answered through several players instead of one leader. purp0 и kamo each reached at least 20 kills.
| Серия | Team Heretics 0-2 Team Liquid |
|---|---|
| Карты | Breeze 12-14, Ascent 10-13 |
| Liquid kill leader | nAts, 42 |
| Лучший рейтинг | Boo, 1.24 |
The two maps contained 49 completed rounds. Breeze supplied 26 and Ascent supplied 23. Haven remained unused after Liquid secured its second map point.
nAts supplied the cleanest kill difference
nAts finished with 42 kills and 33 deaths. His plus-nine difference was Liquid’s largest. He also recorded a 1.07 rating across both maps.
kamo led Liquid’s average combat score at 249 and recorded 39 kills. purp0 also reached 39, while trexx добавил 35 убийств и 24 результативную передачу. Kicks finished with 29 kills and 24 assists. The support numbers helped Liquid continue rounds after the first duel.
In the Americas group, 100 Thieves also won after two maps were decided by three rounds or fewer.
Liquid’s five players recorded 42, 39, 39, 35 and 29 kills. No player reached 50. Liquid still won both maps by five combined rounds.
nAts зафиксировал 26 убийств Breeze и 16 на Ascent. He died 17 times on the opener. His second-map line contained 16 kills and 16 deaths.
trexx завершились Breeze at 21 kills and added 14 on Ascent. kamo split his 39 kills almost evenly. He recorded 19 before adding 20.
Heretics won many fights without winning a map
Boo и RieNs occupied the first two places in the rating table. Boo also had 22 assists, while RieNs produced a 259 average combat score. Those figures normally create a strong winning base. Liquid prevented that base from becoming a complete map result.

koshmaras added 33 kills and 25 assists for Heretics. Wo0t recorded 37 kills, and benjyfishy finished with 24. The lower end of the lineup had little room for error. Both maps reached their final stages with narrow scores.
Heretics recorded strong individual totals but lost both closing sequences. Breeze ended with two Liquid overtime rounds. Ascent ended before Heretics could reach another 12-12 score.
The veto gave Liquid value on both sides
Победа Breeze removed the protection normally created by an opponent’s map pick. Liquid then had two chances to close the series on preferred ground. They used the first chance on Ascent and kept the match away from the remaining map.
Heretics selected Ascent after Liquid chose Breeze. They reached ten rounds but never led after halftime. Liquid won six second-half rounds and ended the series 13-10.
Левое вето Haven unused. Liquid completed the series on the first two selected maps. Heretics lost their own Ascent pick after leading neither half.
Liquid banned Sunset first, while Heretics removed Summit. Lotus и Split left the pool later. Haven remained available but never entered competitive play.
The played maps lasted 114 minutes and 31 seconds combined. Breeze required overtime, while Ascent ended inside regulation. Liquid won both final map sequences.
Liquid finish the opener with a plus-five round margin
Liquid begin Stage 2 with a series win and a plus-five round difference. The result also confirms nAts completed a full 49-round series after returning to official play.
Boo и RieNs led the rating table for Heretics. Liquid still won the two closing sequences. Those results separate individual ratings from the final map scores.
Liquid won Breeze 14-12 и Ascent 13-10. Heretics stayed close on both maps. Liquid reached the final winning round first on each map.